Water Fight!
by Eric Mao
- Play it ↗
- Difficulty: medium-hard
Similar to yesterday, today's grid is an asymmetrical arrangement that has a Mondrain-esque feel to it. There's something inherently pleasing about a grid that's just a few connected blocks of rectangles. These two crosswords have been a nice break from the usual symmetrical fare (particularly when one of those puzzles was in the shape of a butterfly).
This time the asymmetrical grid is accompanied by a very creative theme. The
themer clues are sets of coordinates from the game BATTLESHIP
("Hits: [A11,
B11, C11, D11]"), each answer taking the form of a ship type from the game. I
didn't grok the theme until I had filled BATTLESHIP
, where I remembered back
to my childhood that different lengths of coordinates in the grid corresponded
to different kinds of ships.
Unfortunately, neither my childhood nor adulthood remembered CARRIER
was a
kind of ship and the bottom-left corner became a real problem for me. The down
fill in that section is particularly awful, full of strange trivia and stranger
combinations of letters (IRR
, BAI
, RAITA
, UNSER
). Without knowing the
ship (which I almost assumed was just CRUISER
again, since it began with a "C"
and ended with an "ER") I had to use a hint.
I surprised myself by plonking "Most widely-spoken artificial language",
ESPERANTO
. I had learned about this language while reading a
book on constructed languages
(conlangs for short) by David J. Peterson, the guy behind Dothraki. ESPERANTO
is an interesting study because it's designed to be a
universal second language, one that's
easy to learn for global communication. Outside of ESPERANTO
, there's a whole
subculture of people who build these sorts of languages for fun.
Overall, this theme rules. It does kind of hijack the usual crossword-solving experience, since the themer clues are replaced with game notation. But as a whole it's just a great idea.
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